2010-03-14

manfred mohr: P-122

During the vibrant period of 1969–73 Manfred Mohr, one of the precursors of digital art, created a series of algorithm-based works, in which a computer-driven calculation found its visual manifestation in print. Thereby he produced rules to code information.



This is an example of Mohr's work which he describes as follows:
Lines touching the horizontal base line are associated to the numbers 0-9. Lines which do not touch the horizontal base line and therefore are between 2 vertical lines are associated to the letters of the alphebet A-Z. In P122 letters and numbers are chosen randomly, thus creating a random text.

Mohr's thinking about a process of coding is very similar to mine. In my case though, content is equally important addressing questions of the nature of our language.

You can view more of Mohr's works here: http://www.emohr.com/ww4_out.html

2010-03-09

noisecode: IT+EN and PL+IT dna

Having transcribed a third language, I can now look for new noisecode DNA patterns inside these languages. Here is the Italian—English chromosome set and Polish—Italian for comparison.

noisecode: IT

After considerably long time (and with help of Davide Iemmola, my friend from CSM–MACD) I managed to code Italian alphabet. This posed rather different difficulties than in case of Polish alphabet, as instead of compressing the alphabet to fit my set of 28 variables (suited perfectly for English!) I had to extend the content. I managed to do this in a truly surgical fashion by throwing 5 noises away. My decision was to cut on the double-noise pairs, so the only doubles to remain would be 'space' and 'start' which remain constant in each language coding.



As said before, Italian alphabet consists of 21 letters (ABCDEFGHILMNOPQRSTUVZ), 10 digraphs (ch, ci, gh, gi, gl, gn, ha, qu, sc, zz) and 3 trigraphs (gli, sch, sci). These rules helped with assigning right letters to right noises.